Week2: Prototype Puzzles - Compartmentalization
For this week's assignment, my task was to design a prototype puzzle that involves compartmentalization elements.
This puzzle requires players (at least two) to compartmentalize their surroundings to solve most efficiently, though one player can solve the puzzle anyway.
Setting: Two players were locked in the lab triggered by unauthorized intrusion of a protected container (safe? drawer?). This puzzle is one of the alternative ways to get out.
On the wall outside of the professor’s office, there is an emergency evacuation map.
On the map, the players can find out where are the two doors that locked them in this floor. But as stated above, these locks are triggered by an electrical alarm system around the safe. And this trigger-lock system is modded by the professor himself. On the map, there was this electrical room where all the maintenance happens. (Just any room, I haven't decided yet at this stage) On the professor’s desk, There is a calendar where the professor writes down some of his schedule. The point of this info is to let players know that the professor has scheduled an electrical maintenance on Wednesday.
At the electrical room, there is a notepad hanging on the wall, recording all the maintenance logs. The most recent one was on 4/8 Wednesday. On the log, it says:
Facility overseer reported a power short circuit of unknown cause. Electrician found a broken wire at 215 and reconnected it. Electrician# 190335
Also in the room, players can find the maintenance service phone number. By calling the number and asking for 190335, they can speak to the electrician about what happened that day. With this information, they should be able to figure out that the power short circuit was a mistake made when the professor was modding the trigger-lock system. By continuing speaking with the electrician, they can find a way to recover the electricity supply to default condition, which solves the puzzle.
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